I’m a game and level designer focused on designing games that challenge players' reasoning, strategy, and deduction skills, rather than their quick reflexes or dexterity.
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Launch: TBA
Emptiness Sire is a turn-based puzzle game inspired by Hitman GO and Lara Croft GO, where the player controls three distinct protagonists in a post-apocalyptic world consumed by cosmic horror.
Role: Lead game & level designer.
So Fart Away is a puzzle game with farts as main mechanic. What starts as a silly premise soon reveals surprisingly deep and challenging puzzles that will test your wits.
Role: Creative Director, game & puzzle designer and programmer.

Release Date: Mar 07, 2024

Release Date: Dec 28, 2023
Encaixotado is a single-screen puzzle game about incomplete boxes that can be pushed from the inside. A concept introduced and explored to its full potential with six seamlessly integrated puzzles.
Role: Game & puzzle designer and programmer.
“Excellent stuff -- the end was really fun to figure out :)”
Beeneath the Earth is a small puzzle-game in which the player helps a little bee that has to collect all the honey it finds in the hive and take it back to the Queen.
Role: Game & level designer, producer and programmer.

Release Date: Jan 05, 2021
01 ABR 2024
PUZZLE DESIGN
In this journey through the design of thinky games, the first “puzzle” is understanding what a puzzle actually is.
01 AGO 2024
PUZZLE DESIGN
There’s no single “right” way to create a puzzle, but a clear vision may be all you need to get started.
27 JAN 2026
PUZZLE DESIGN
A collection of strategies for finding, exploring, and multiplying good puzzle ideas during the design process.